Heya, I'm Linden Reid (he/him). I'm a game developer who specializes in making games look good with shaders, procedural generation, and tools.
I’m currently an Associate Tech Artist at Blizzard on an unannounced project in Irvine, California.
Before that, I built systems to procedurally generate space ships for the indie, open-world space game Limit Theory. Previously, I worked at EA as a technical artist, creating tools for artists and designers on 3D mobile games.
I also write Unity shader tutorials on my blog.
A little about me personally: I’m queer and from the south (raised in Texas, went to Louisiana State University) and I will advocate for both till I die; Kingdom Hearts is my favorite series of all time; and I have a black cat named Asmodeus.