Heya, I'm Lin Reid. I'm a game developer currently working on the indie procedural space sim Limit Theory. I specialize in making games look good with shaders, procedural generation, and tools.
Previously, I worked in the AAA space as a technical artist, creating tools for artists and designers on 3D mobile games.
Currently, I architect systems to procedurally generate space ships in Limit Theory. I also write weekly Unity shader tutorials on my blog.
You can view highlights from my games, blog, and community work in my portfolio.