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Heya, I'm Linden Reid. I'm a game developer who specializes in making games look good with shaders, procedural generation, and tools.

Most recently, I built systems to procedurally generate space ships for the indie, open-world space game Limit Theory. Previously, I worked at EA as a technical artist, creating tools for artists and designers on 3D mobile games.

I also write Unity shader tutorials on my blog

You can view highlights from my games, blog, and community work in my portfolio.