I’m currently a technical artist at Blizzard on an unannounced project at their headquarters in Irvine, California.

In team-based multiplayer games, supports increase the effectiveness of their teammates. That’s how I see tech art.

To help my team bring the art vision to life, I write shaders and work on our graphics pipeline. On previous teams, I’ve done gameplay engineering and created algorithms to procedurally generate space ships.

I also mentor and teach. Recently, I was a mentor for a local university’s game development program and was a guild leader for the Glitch Power Leveling program at GDC 2019. In addition, I write a blog of Unity shader tutorials.

I can also be found maining Mercy and Ana in Overwatch.