Limit Theory was a procedurally generated space exploration game with 4X elements. Josh Parnell created it and Adam Byrd and I contributed to engineering it.

My responsibility was architecting systems to procedurally generate space ships. I worked in Lua in an in-house engine. Every vertex of the meshes are generated from scratch; there are no hand-made 3D objects or 2D textures used. I also worked on a tool to allow players to use this system to customize ships in the game for the demo we showed at Pax South 2018.